﻿using System.Collections.Generic;
using UnityEngine;

//[CreateAssetMenu(menuName = "CreateManagerVarsContainer")]
public class ManagerVars : ScriptableObject
{
    public List<Sprite> characterSpriteList;
    /// <summary>
    /// 角色预制体
    /// </summary>
    public GameObject characterPre;
    /// <summary>
    /// 平台预制体
    /// </summary>
    public GameObject normalPlatformPre;
    /// <summary>
    /// 平台水平和垂直距离
    /// </summary>
    public float nextXPox = -0.67f, nextYPox = 0.4f;

    public static ManagerVars GetManagerVars()
    {
        return Resources.Load<ManagerVars>("ManagerVarsContainer");
    }


}
